Project Flutterbeam is a Multiplayer Arcade FPS game demo made by my capstone group. It was made in Unreal Engine 5 in the span of about 4 months. One of my roles in making the game was the Lead Environment Artist, our map "Sunset Museum" is a museum set in a remote desert location and it was a ton of fun creating assets that fit into this type of environment. Another role I had was a Weapon Modeler, I modeled and textured our sniper for the game. It's called the B50 and is inspired from the Barrett M82A1. I also created the UI art for the game but our UI lead Ronald Dice set up the functionality of it! I'm really proud of my group and what we accomplished, they worked so hard and I couldn't have asked for a better team.
Thank you for checking it out!
- Project Flutterbeam Roles -
Rocco Jelsomeno: Project Manager, Level Designer, Spawn Systems, Assisting Multiplayer
Dylan Avellaneda: Lead Weapon Modeler, Playtest Organizer, Assisting Level Designer
Ronald Dice: Tech Artist, Animator, VFX, UI Lead, Multiplayer Lead
Nick Vantil (Myself): Lead Environment Artist, Weapon Modeler, UI Art
Teaser Trailer - Rocco Jelsomeno
Weapon Renders - Ronald Dice
- Other Assets Used -
FPS Multiplayer Template 4.0 by: Stump Games
Animal Sculptures by: Dzen Games
Wooden Statues Pack by: AhmedSagov
City Sample Vehicles by: Epic Games
Vehicle Variety Pack Volume 2 by: Switchboard Studios
Cardinal Gems by: inedible.red
Mediterranean Palm Tree Pack by: STF3d
Quixel Megascans